Paul P. Mealing

Check out my book, ELVENE. Available as e-book and as paperback (print on demand, POD). Also this promotional Q&A on-line.

Saturday 6 November 2010

We have to win the war against stupidity first

In Oz, we have a paper called The Australian, which was created by Rupert Murdoch when he was still a young bloke. Overseas visitors, therefore, may find it anomalous that in last weekend’s The Weekend Australian Magazine there was an article by Johann Hari that was critical of US policy in Afghanistan and Pakistan. Specifically, the use of drones in the so-called war on terror. The same magazine, by the way, runs a weekly column by one of Australia’s leading left-wing commentators, Phillip Adams, and has done so for decades. In his country of origin, it appears, Murdoch is something of a softie. Having said that, the article cannot be found on the magazine’s web page. Murdoch wouldn’t want to dilute his overseas persona apparently.

If I could provide a link, I obviously would, because I can’t relate this story any more eloquently than the journalist does. He starts off by asking the reader to imagine the street, where they live, being bombed by a robotic plane controlled by pilots on the other side of the world in a ‘rogue state’ called the USA. A bit of poetic licence on my part, because Hari does not use the term ‘rogue state’ and he asks you to imagine that the drone is controlled from Pakistan, not America. Significantly, the ‘pilots’ are sitting at a console with a joy stick as if they’re playing a video game. But this ‘game’ has both fatal and global consequences.

The gist of Hari’s article is that this policy, endorsed by Obama’s administration and “the only show in town” according to some back-room analysts, is that it actually enlists more jihadists than it destroys.

David Kilcullen, an Australian expert on Afghanistan and once advisor to the American State Department ‘…has shown that two percent of the people killed by the robot-planes in Pakistan are jihadis. The remaining 98 percent are as innocent as the victims of 9/11. He says: “It’s not moral.” And it gets worse: “Every one of these dead non-combatants represents an alienated family, and more recruits for a militant movement that has grown exponentially as drone strikes have increased.”’

David Kilcullen, who was once advisor to Condoleezza Rice during Bush’s administration, once said in an ABC (Oz BC) radio interview, that ‘…we need to get out of the business of invading other people’s countries because we believe they may harbour terrorists.’

‘Juan Cole, Professor of Middle Eastern History at the University of Michigan, puts it more bluntly: “When you bomb people and kill their family, it pisses them off. They form lifelong grudges… This is not rocket science. If they were not sympathetic to the Taliban and al-Qa’ida before, after you bomb the shit out of them they will be.”’

According to Hari, drones were originally developed by Israel and are routinely deployed to bomb the Gaza Strip. Not surprisingly, the US government won’t even officially acknowledge that their programme exists. Having said that, Bob Woodward, in his book, Obama’s Wars, claims that ‘the US has an immediate plan to bomb 150 targets in Pakistan if there is a jihadi attack inside America.’ In other words, the people who promote this strategy see it as a deterrent, when all evidence points to the opposite outcome. As Hari points out, in 2004, a ‘report commissioned by Donald Rumsfeld said that “American direct intervention in the Muslim world” was the primary reason for jihadism'.

I could fill this entire post with pertinent quotes, but the message is clear to anyone who engages their brain over their emotions: you don’t stop people building bombs to kill innocent civilians in your country by doing it to them in their country.

Sunday 17 October 2010

ELVENE, the 2nd edition



My one and only novel, ELVENE, has been published as an e-book by IP (Interactive Publications) and also POD at Glasshouse Books, a Queensland based company. The cover is by Aaron Pocock, so it’s an all-Aussie affair, though I believe Dr. David Reiter, who founded IP, is an ex-pat American.

I haven’t met David or Aaron, or even spoken to them, such is the facility of the internet. Even though IP engaged Aaron (I paid for the artwork), we corresponded via an intermediary, and I’m very pleased with the results. I believe he captured both the atmosphere and the right degree of sensuality that is reflected in the text itself. I’ve always been a strong believer that the cover should reflect the content of the book, both contextually and emotionally.

If you read the blurb on the web site (written by me) you may be mistaken in the belief that this is a variation on James Cameron’s Avatar. Nothing against Avatar, but I need to point out that ELVENE was written in 2001/2, about 8 years before Avatar was released, but I suspect we have been influenced by the same predecessors, in particular, Frank Herbert’s 1965 classic, DUNE. If any of you have seen Miyazaki’s anime, Nausicaa of the Valley of the Wind (refer my recent post, 5 Oct.10) you may also see some similarities. I did when I saw it in 2006, even though it was first released in 1984. Obviously I can’t be influenced by something I didn’t even know existed, but I’m happy to be compared with Miyazaki anytime.

The book contains oblique references to Clarke, Kubrick, Coleridge, Kipling and even Barbarella (her ship was called Alfie for you train-spotters). So, whilst Avatar could be best described as Dune meets Dances with Wolves, Elvene is Dune meets Dances with Wolves, meets Ursula Le Guin, meets Ian Fleming, meets Barbarella, meets Edgar Rice Burroughs. So my influences began with the comic books I read in the 1960’s, not to mention the radio serials I listened to before TV (yes, I’m that old). At the age of 9, I started writing my own Tarzan scripts, and I started drawing my own superheroes about the same time, possibly a bit older.

I once described ELVENE as a graphic novel without the graphics, and more than one person has told me that it’s ‘a very visual story’. An interesting achievement, considering I believe description to be the most boring form of prose (refer my August post on Creative Writing).

Most people who’ve read it ask: where’s the next one? Well, the truth is that I have started a sequel but I find it hard to believe I will ever write anything as good as ELVENE again. It really feels like an aberration to me. I’m not a writer as a profession, more a hobbyist, nevertheless I’m proud of my achievement. It’s not for everyone, but I’ve found that women like it in particular, including those who have never read a Sci-Fi book before. Maybe it’s a Sci-Fi book for people who don’t read Sci-Fi. I can only let others be the judge.

Two unsolicited reviews can be found at YABooksCentral: one by a teenager and one by a retired schoolteacher (both women).

More reviews can be found here. (Note: the top review contains spoilers)

Also available on Amazon, iBookstore, Lightning Source (Ingram) and ContentReserve.com.

Sunday 10 October 2010

The Festival of Dangerous Ideas

This is a post where I really don't have much to say at all, because this video says it all.

If you can't access the video, you can still read the transcript.

Where else would you find a truly international panel, with representatives from Indonesia, Pakistan, America, England and, of course, the host nation, Oz? I think the only internationally renowned participant is Geoffrey Robertson QC, who famously took up Salman Rushdie's case when he was subjected to a death-sentence fatwa by Iran's Ayatollah Khomeini (late 1980s early 90s). I suspect the rest of the panel are only well-known in their countries of origin.

Believe me, this discussion is well worth the 1 hour of your time.

Tuesday 5 October 2010

Nausicaa of the Valley of the Wind by Hayao Miyazaki

I’ve just read this 7 volume graphic novel over a single weekend. I saw the anime version a few years back at a cinematic mini-festival of his work. As it turned out, it was the first of his movies I ever saw, and it’s still my favourite. Most people would declare Spirited Away or Princess Mononoke as his best works, and they’re probably right, but I liked Nausicaa because certain elements of the story resonated with my own modest fictional creation, Elvene. You can see a Japanese trailer of the anime here.

The movie was released in 1984 and the graphic novels were only translated into English in 1997. I didn’t even know they existed until I looked it up on the Internet to inform a friend. And then a graphic novelist guest at our book club (see my blog list) told me that the local library has all 7 volumes; they’re catalogued under ‘graphic novel – teenager’. Even though Miyazaki is better known for his animated movies (Studio Ghibli), the film version of Nausicaa barely scratches the surface. The graphic novels are on the scale of Lord of the Rings or Star Wars or Dune. Of the 7 volumes, the shortest is 120 pages and the last is over 200 pages. If Miyazaki wasn’t Japanese, I’m sure this would be a classic of the genre.

Being Japanese, they’re read from right to left, so the back cover is actually the front cover and vice versa. I thought: why didn’t they just reverse the pagination for Western readers? But, of course, the graphics have to be read right to left as well. In other words, to Westernise them they’d have to be mirror-reversed, so wisely the publishers left them alone.

On the inside back cover (front cover for us) Miyazake explains the inspiration for the character. Of course, Nausicaa was originally a character in Homer’s The Odyssey, but Miyazaki first came across her in Bernard Evslin’s Japanese translation of a dictionary of Greek mythology. Evslin apparently gave 3 pages to Nausicaa but only one page each to Zeus and Achilles, so Miyazaki was a little disappointed when he read Homer’s original and found that she played such a small yet pivotal role in Odysseus’s journey. He was also influenced by a Japanese fictional heroine in The Tales of Past and Present called “the princess who loved insects”.

Those who are familiar with Miyazaki know that all his stories have strong female roles, and, personally, I think Nausicaa is the best of them, albeit she is one of the youngest.

But this reference to Homer’s Odyssey raises a point that has long fascinated me about graphic novels (or comic books, as they were known when I was a kid). They are arguably the only literary form which echoes back to the mythical world of the ancients, where characters have god-like abilities with human attributes. Now some of you may ask what about fantasy fiction of the sword and wizard variety? King Arthur, Merlin and Gandalf surely fall into that category. Yes, they are somewhat in between, but they are not superheroes, of whom Superman is the archetype. Bryan Singer’s film version, Superman Returns, which polarised critics and audiences, makes the allusion to Christ most overtly, and I suspect, deliberately.

It’s not just the Bible that provides a literary world where humanity and Gods meet (well there are 2 God characters in the Bible, the Father and the Son, not to mention Satan). Moses talked to a burning bush, Abraham was visited by angels, and Jesus conversed with Satan, God and ordinary mortals, including prostitutes.

The Mahabharata is a classic Hindu text involving deities and warring families, and of course there’s Homer’s tales, where the Greek gods take sides in battles and make deals with mortals.

Well, Miyazake’s Nausicaa falls into this category, in my view, even though there’s not a deity in sight. Nausicaa is probably the most Christ-like character I’ve come across in contemporary fiction since Superman. However that’s a Western interpretation – I expect Miyazaki would be more influenced by the Goddess of Mercy (Guan Yin in China, Kannon in Japan).

Nausicaa is a warrior princess with prodigious fighting abilities but her greatest ability is to empathise with all living creatures and to win over people to her side through her sheer personality and integrity. This last attribute is actually the most believable part of the novel, and when she continually wins respect and trust, Miyazaki convinces us that this human aspect of her character is real. But there are supernatural qualities as well. Her heart is so pure that she is able to lead the most evil character in the story into the afterlife (reminiscent of a scene in Harry Potter with a different outcome). In the last volume there is a warrior-god intent on destruction (an artificial life-form) whom she bends to her will through her sheer compassion because he believes she is his mother.

There are numerous other characters, but Princess Kushana is probably the most complex. She is involved in a mortal struggle with her emperor father and throne-contender brothers, but the most interesting relationship she has is with her ambitious Chief of Staff, Kurotowa. Early in the story she tries to have him killed, much later she saves his life.

Like Princess Mononoke, Miyazaki’s tale is a cautionary one about how humanity is destroying the ecology of the planet. Other subplots warn against religious dogma being used as a political weapon to manipulate people into war, and petty royal rivalries decimating populations through war and creating starving refugee communities out of the survivors.

There are, of course, a small group of characters who see Nausicaa as a prophet, and even a goddess, which creates problems for her in and of itself.

This is a rich story of many layers, not just a boy’s (or girl’s) own adventure. Nausicaa is a classic of the graphic novel genre – it’s just not recognised as such because it’s not American.

Thursday 23 September 2010

Happiness and the role of empathy

It’s been a while between posts but I’ve been busy on many fronts, including preparing Elvene for a second edition as an e-book and POD (print on demand). I’ll write a future post on that when it’s released in a couple of months. I’m also back to working full time (my real job is an engineer) so my time is spread thinner than it used to be.

I subscribe to Philosophy Now, which is an excellent magazine even if its publication is as erratic as my blog, and it always comes out with a theme. In this issue (No 80, August/September 2010) the theme, always given on the cover, is the human condition: is it really that bad? This post arose from a conflation in my mind of two of its essays. One on Compassion & Peace by Michael Allen Fox, Professor Emeritus of Philosophy at Queen’s University, Canada and Adjunct Professor; School of Humanities, University of New England, Australia. (Philosophy Now is a UK publication, btw.) The other was an essay by Dr. Kathleen O’Dwyer, who describes herself as ‘a scholar, teacher and author’ (my type of academic). Her essay is titled Can we be happy? But it’s really a discussion of Bertrand Russell’s treatise, The Conquest of Happiness, with a few other references thrown in like Freud, Laing and Grayling, amongst others.

I will dive right in with a working definition that O’Dwyer provides and is hard to beat:

“…a feeling of well-being – physical, emotional, spiritual or psychological; a feeling that one’s needs are being met – or at least that one has the power to strive towards the satisfaction of the most significant of such needs; a feeling that one is being authentic in living one’s life and in one’s relations with significant others; a feeling that one is using one’s potential as far as this is possible; a feeling that one is contributing to life in some way – that one’s life is making a difference.”

As she says, it’s all about ‘feeling’, which is not only highly subjective but based on perceptions. Nevertheless, she covers most bases, and, in particular, the sense of freedom to pursue one’s dreams and the requisite need to feel belonged, though she doesn’t use either of those phrases specifically. However, I would argue that these are the 2 fundamental criteria that one can distill from her synopsis.

Her discussion of Russell leads to talk about the opposite of happiness, its apparent causes and how to overcome it. Russell, like myself, suffered from depression in his early years, and this invariably affords a degree of self-examination that can either lead to self-obsession or revelation, and, in my case, both: one came before the other; and I don’t have to tell you in what order.

But Russell expresses the release or transcendence from this ‘possession’ rather succinctly as “a diminishing preoccupation with myself”. And this is the key to happiness in a nutshell, as also expressed by psychiatrist, George Vaillant, from the Harvard Medical School and interviewed in May this year on ABC’s 7.30 Report (see embedded video below).

And this segues into empathy, which I contend is the most important word in the English language. Fox goes to some length to explain the differences between compassion, empathy, sympathy and sacrifice, which, personally, I find unnecessary. They all extend from the inherent ability to put oneself in someone else’s shoes, and that is effectively what empathy is. So I put empathy at the head of all these terms and the source of altruism for most people. Studies have been done to demonstrate that reading fiction improves empathy (refer my post on Storytelling, July 2009). The psychometric test is very simple: determining the emotional content of eyes with no other available cues. As a writer, I don’t find this surprising, because, without empathy, fiction simply doesn’t work. As I mentioned in that post, the reader becomes an actor in their own mind but they’re not consciously aware of it.

But, more significantly, I would argue that all art exercises empathy, because it’s the projection of one individual’s imagination into another’s. Many artists, myself included, feel it’s their duty to put the reader or their audience in someone else’s shoes. It’s no surprise to me that art flourishes in all human societies and is often the most resilient endeavour when oppression is dominant.

But, more significant to the topic at hand, empathy and happiness are inseparable in my view. Contrary to some people’s beliefs and political ideologies, one rarely, if ever, gains happiness over another person’s suffering. Hence the message of Fox’s essay: peace and compassion go hand in hand.

The theme of Russell’s thesis (as revealed by O’Dwyer) and the message illuminated by George Vaillant below are exactly the same. We don’t find happiness in self-obsession, but in its opposite: the ability to empathise and give love to others.

Saturday 14 August 2010

How to create an imaginary, believable world.

Earlier this week (last Tuesday, in fact) I was invited to take a U3A class as a 'guest speaker', with the title of this post as the topic. I was invited by Shirley Randles, whom I already knew (see below). In preparation, I wrote out the following, even though I had no intention of reading it out; just an exercise to collect my thoughts. As it turned out, Shirley wasn't able to attend due to a family illness, and the 'talk' became a free-form discussion that made the 1+3/4 hrs go very quickly. In the last 15-20 minutes, I gave them a short writing exercise, which everyone seemed to enjoy and perform admirably.

Some of you may have read a post I wrote last year on Storytelling, so there is some repetition, though a different emphasis, in this post.



Firstly, I want to thank Shirley for inviting me to come and talk. I just want to say that I’m not a bestselling author, or even a prolific writer. But I have given courses in creative writing and Shirley interviewed me a few years back and liked what I write and liked what I had to say as well.

Science fiction and fantasy are my genres, but what I have to say applies to all genres, because all fiction involves immersing your reader in an imaginary world. And if that world is not believable then you won’t engage them. We call it suspension of disbelief. It’s very similar to being in a dream, because, whilst we are in a dream, we believe it totally, even though, when we awake and analyse it, it defies our common sense view of the world. And I will come back to the dream analogy later, because I think it’s more than a coincidence; I think that stories are the language of dreams.

There are 3 components to all stories: character, plot and world. I don’t know if any of you saw the PIXAR exhibition a couple of years ago at ACMI, but it was broken down into those 3 areas, only they called plot ‘story’. Now, everyone knows about plot and character, but most people don’t pay much attention to world. It is largely seen as a sub-component of plot. But I make the distinction, if for no other reason, than they all require different skills as a writer.

But I’m going to talk about plot and character first, because the world only makes sense in the context of the other two. And also, character and plot are very important components in making a story believable.

It is through character that a reader is engaged. The character, especially the protagonist, is your window into a story. In fact, I think character is the most important component of all. When I think of an idea for a story, it always comes with the character foremost. I can’t speak for other writers, but, for me, the character invariably comes with the initial idea.

All stories are an interaction between plot and character, and I have a particular philosophical view on this. The character and plot are the inner and outer world of the story, and this has a direct parallel in real life. We all, individually, have an inner and outer world, and, in life, the outer world is fate and the inner world is free will. So, to me, fate and free will are not contradictory but complementary. Fate represents everything we have no control over and free will represents our own actions. So, in a story, the plot is synonymous to fate and character is synonymous to free will. Just like in real life, a character is challenged, shaped and changed by fate: the events that directly impact on him or her. And this is the fundamental secret to storytelling. The character in the story reacts to events, and, as a result, changes and, hopefully, grows.

Now, I’m going to take this analogy one step further, because, ideally, as a writer, I believe you should give your characters free will. As Colleen McCullough once said, you play God in that you create all the obstacles and hurdles for your characters to deal with, but, for me, the creative process only works when the characters take on a life of their own.

To explain what I mean, I will quote the famous artist, M.C. Escher: "While drawing I sometimes feel as if I were a spiritualist medium, controlled by the creatures I am conjuring up." Now, I think most artists have experienced this at some point, but especially writers. When you are in the zone (to use a sporting reference) you can feel like you are channeling a character. I call it a Zen experience. Richard Tognetti, the virtuoso violinist with the ACO (Australian Chamber Orchestra) once made the comment that it’s like ‘you’re not there’, which I thought summed it up perfectly. Strange as it may sound, the best writing you will ever do is when your ego is not involved – you are just a medium, as Escher so eloquently put it.

There is a philosophical debate amongst writers about whether to outline or not to outline. Most of the writers I’ve met, argue that you shouldn’t, whereas most books you read on the topic argue that you should. Both Peter Temple and Peter Corris argue that you shouldn’t. Stephen King is contemptuous of anyone who does an outline, whereas J.K. Rowling famously plotted out all 7 novels of Harry Potter. My advice: you have to find what works for you.

Personally, I do an outline but it’s very broad brush – it’s like scaffolding that I follow. I found this technique through trial and error, and I suggest that anyone else should do the same. It’s what works for me and you have to find what works for you.

Now, I’m finally going to talk about world. After all, it’s what this talk is meant to be about, isn’t it? Well, yes and no. To create a believable world actually starts with character in my opinion. The more real your characters are, the more likely you are to engage your readers. This is why books like Lord of the Rings and the Harry Potter series are so successful, even though the worlds and the plots they describe are so fantastical.

All works of fiction are a combination of reality and fantasy, and how you mix them varies according to genre. But grounding a story in a believable character is not only the easiest method, it’s also the most successful. The quickest way to break the spell in a story, for me, is to make the character do something completely out of character. So-called reversals, where the hero suddenly turns out to be the villain are the cheapest of plot devices as far as I am concerned. There are exceptions, and to give one example: Snape in Harry Potter is actually a ‘double-agent’ so his reversal is totally believable, and when we learn about it, a lot of things suddenly make sense. Also, having a character who is not what they appear to be is not what I am talking about here. Ideally, a character reveals themselves gradually over the story, and can even change and grow, as I described above, but a complete reversal is a lot harder to swallow, especially when it’s done as a final ‘twist’ to dupe the reader.

The first thing to know about world is to understand what it is not. It is not just background or setting; it’s an interactive component of the story. One of the things that distinguishes fiction from non-fiction is the message, because the message is always emotive in fiction. You have to engage the reader emotionally and that includes the world. There are 5 narrative styles that I am aware of, though some people may contend that there are less or more. Basically, they are description, exposition, dialogue, action and introspection. By introspection I mean what’s going on inside the character’s head. Most books on writing will tell you that exposition is the most boring, but I disagree. I think that description is the most boring – it’s the part of the text that readers will skip over to get on with the story.

If you read the classics from the 19th century and even early, or not-so-early, 20th century you will find that writers would describe scenes in great detail. TV and movies changed all that, for 2 reasons. One, we became more impatient, and two, cinema and video eliminated completely the need for description. So novels started to develop a shorthand whereby scenes are more like impressionists' paintings. But what’s more important, when you set up a scene, is to create atmosphere and mood, because that’s what engages the reader emotionally.

And here I return to my earlier reference to dreams, because I believe that dreams are our primal language. The language of dreams is imagery and emotion, and that’s also the language of story. The reason I believe that written stories (as opposed to cinema) facilitate imagery in our minds is because we do it in our dreams. The medium for a novel is not the words on the page but the reader’s imagination. You have to engage the reader’s imagination, otherwise the story is lifeless, just words on a page.

One final point, which brings me back to character. If you tell the story from a character’s point of view, then you engage that character’s emotions and senses. So if you relate a scene through the character’s eyes, ears, nose and touch, then you overcome the boredom of description more readily.